Friday, October 7, 2011

Arma II


Tired of Call of Duty arcady gameplay? Do you hate the little eleven year old kids screaming over microphones and mucking up teamplay? Maybe you should look into Arma II... Gunships scream over the battlefield, snipers position on hill tops as ground forces attack strategic locations. But, though the gameplay seems to be interesting, different and invigorating, as shall be shown, do the graphics and engine work and look well?

Arma II is probably one of the most realistic shooters created to date, with some flaws in it's intricate design. The gameplay is a lot more tactical and focuses almost totally on teamplay. With so many vehicles, weapons and two maps, one of which is about 225sq km, this game seems to have everything. That's obviously not all, Arma II contains a useful, powerful and amazing mission editor. This is definitely not a normal editor such as Halo: Reach's, this editor has the power to create scripted events, actions and enemy tactics.
Gunships screaming over battlefields? I wasn't kidding, this game has beautiful sounds and makes the atmosphere seem totally real. The sniper rifles have a normal amount of drop, which makes sniping at 2km from the battlefield actually challenging. The gun sounds sound a bit dull though, ever shot sounding the same, no matter what. Then again, most gamers don't care about sounds that much.

Graphics in this game are almost realistic. The option to be able to free-look and yet walk forward is great, and maximizes the amount of enjoyment you can get from the world. Sitting in one of the trucks in a convoy and looking all around you makes this game seem super realistic. The weapons are shiny and detailed, yet small things could have been changed: Weapon dirt, better muzzle flash, reloading animations. The helicopters are modeled quite well, but have strange hit boxes that don't match their shape. Dust and grime are kicked up from helicopter blades and from fast moving trucks. Worried that your budget computer doesn't have the power to hold up to such a game? The graphics can be altered easily and don't take away from the overall gameplay. At full graphics and maximum fog distance, the environment is beautiful, with grass and bushes. The view distance is truly insane, allowing you to spot and fire at targets from crazy ranges. Water is animated without flaw and looks great. Can an engine handle this?

The Arma II engine actually holds up such a game without too many problems. The game renders as fast as your computer lets it, FPS is definitely not a problem (:D Max graphics and I think I'm still at 60FPS atleast.) The main issue with this game is the bugs. A few times I've found myself wondering why my character had invisible hands. Or... was frozen to the ground... Or died after he got out of an unmoving helo that was in my own base. There are problems, but that is NOT a reason to skip out on this realistic game. Bugs though, in about five hours of straight gameplay, maybe show up once. They aren't that major, not gamebreaking at all.

Overall Score: 9.0

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