Friday, July 22, 2011

Halo: Reach


   This review was quite late, due to the fact that this game was so awesome I completely forgot to review it. Here it is. Halo: Reach, in it's amazing glory and epicness.


   Halo: Reach is a fusion of great multiplayer and equally great singleplayer. Starting with singleplayer, the Bungie team has edited some things. The most noticeable of which, is the story is set on Reach. This lets the player take in the dieing human life on the planet, instead of seeing it from the perspective of indestructible John, Spartan-117 from Halo 3. The graphics have been upped immensely and now look easily better than any COD game, explosions and bullet trails look beautiful. At one point, the game lets you take control of a space craft and you proceed to battle baddies in the final frontier. The AI has been upgraded, as usual in every Halo game. Pushing towards the main idea here, all this and a driven storyline filled with moments worthy of "Wows", the singleplayer is awesome. Over the course of ten missions you follow the path of Noble 6, a Spartan whose appearance will actually change with your multiplayer/singleplay character. The voice acting is perfect, with accents being flawless and not too over the top. The story is moving in it's own way and at the end, I really felt sorry for those digital souls who lost their lives fighting a losing battle. The singleplayer is definitely top notch.

Note: This is not an in-game vehicle. This is user created material in the photo.

   There are two modes which are different than the normal multiplayer versus competition.  Forge mode allows you to build anything imaginable, from fortresses in the sky, to space ships. Ever wanted to make your own map that makes it on the online game modes? Now you can. Reach's forge mode was boosted to a higher level than Halo 3's, which lacked some thought. This forge mode is easier to use, more fun and a lot more creative. Even if you're not the best builder, forge is fun. The next game mode is firefight. This mode can be played in ranked lobbies in Xbox Live but focuses on team work to destroy limited waves of enemy forces. It is a mix between multiplayer-campaign than is welcomed by most. It gives Halo a new way to play, if anything starts to get boring.
   The normal multiplayer consists of several playlists with different gametypes for all styles of gaming. The gaming is amazing, with a perfect armor customization feature. This feature lets you customized all aspects of your spartan, from chest, to visor color. Even down to knee pads. The only downside to multiplayer is the slow leveling at higher levels, though this seems to be the way that Bungie compromised for having no prestige option.


Overall Score: 9.5

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