Thursday, June 9, 2011

Battlefield Bad Company 2

 Battlefield Bad Company 2 is one of the most visually stunning games of it's time. The visuals pop out of the screen, the characters have perfectly created models, and crisp looks. This game takes what Modern Warfare 2 has given the community, fast paced destructive action, and makes it way better. Bad Company 2 makes it so much better, I hate to say it, but it was far greater in value and awesomeness than any Call of Duty game.


 The destruction of scenery in this game is beautiful. It should be way better in Battlefield 3, which is coming out this year though. Anyway, the destruction is amazing. Blowing a building to bits with C4, or a 'nade launcher can't be more fun. Each weapon has different amounts of terrain destruction power, but the tanks and helicopters seem to have a lot less explosive power than they should. A tank round should be able to tear through a house and do major damage. In Bad Company 2 it does around the same damage as a grenade launcher. Helicopters NEED to have more destructive power, as their missiles are very deadly. Yet the less potent rounds seem to be Dice's way of trying to balance vehicle warfare between on foot warfare. I could find this is be done a lot easier if they would have just added something like more powerful rounds, but then give a more powerful rocket launcher that could possibly lock-on without tracer darts.



 Moving on to one of the less important issues of this game. Singleplayer is pretty cool. The storyline is not anything amazing, Russians have a super weapon, bla bla bla. The AI aren't that smart, and building destruction isn't important. Singleplayer turns into a small shootem up game with a bland story. There are a mild assortment of different locations, and enemy types and every once in awhile you come across a different objective other than, "Move up and kill stuff,".It's nothing I would recommend as a must buy, luckily multiplayer picks up the game and makes it superb.


 Multiplayer consists of Conquest (A capture the point style of play), Rush (Blow up a bomb and move to the next bomb), Squad Rush (Rush with less people per team), and Squad TDM (Team deathmatch). With a large assortment of maps, and the different modes to play on, it makes the replayability high. On different consoles the player count changes, on Xbox the player cap is 12 per team, for a max of 24 players a match. As I only own the game for Xbox, that's what I play at. Though I believe the max cap for PC is at 64 in a match. Which is completely awesome and makes the frantic action in this game almost 3 times more epic. Multiplayer lets you play with all the guns you could need, and scopes, perks, equipment, and secondary weapons. My main annoyance in this picture in this equation is that the scopes are only usable is you let go of one perk. All the vehicles in the singleplayer are in multiplayer, and are extremely fun to use against real opponents. In truth, Multiplayer is this game's only hold on it's good reputation. I loath the singleplayer.



Overall Score: 8.5

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